there are alternatives to her, but I personally feel the only way to slow down this monstrosity for good is removing Saheeli, Sublime Artificer from the card pool.Perform a Kaio-ken to summon your monsters from the Grave, even if the pain burns you and prevents an attack afterwards. Modern Horizons recently gave us Mirrodin Besieged, which joins Sai, Master Thopterist on the list of Saheelis we can’t play in the command zone. Moxen and cards like Mishras Workshop are critical for the deck, but even if moxen were hit by a fresh ban, that would slow the entire field down as well, not just Saheeli. There are so many possible routes to victory and so many Signature Spells which work that you can really pick whatever you personally like the most. There’s also Jayas Immolating Inferno as an alternate win condition, where you sacrifice ten artifacts to KCI or Ashnods Altar and hit each opponent for 20. Fabricate and Whir of Invention are equally correct, and I suspect Whir might even be better than Recall, assuming you tweak some other cards to help generate UUU more consistently. I’ve played this list with Blinkmoth Infusion in the command zone instead, which acts like a second Paradox Engine. There’s several ways to build this deck that are all valid in my eyes, the only constant being that you need Saheeli to be your Oathbreaker. Kuldotha Forgemaster, made hasty through Saheeli’s -2 on anything that’s already been in play, catapults the deck to victory by assembling whichever combo route you feel like (first pulling Paradox Engine so you can use the Forgemaster clone as often as necessary). Paradox Engine also goes off with Master Transmuter, since you can opt to recast the artifact instead of returning it to play, netting you an infinite amount of servos and potentially mana as well. Paradox Engine also does the trick, untapping all rocks every time you cast a spell, making it easier to draw your deck through Skullclamp or Jhoira, Weatherlight Captain. Just add Scrap Trawler and Junk Diver, and you can draw your deck with Mind Stone and friends, or make a billion Wurmcoil Engine tokens. Krark-Clan Ironworks, Ashnods Altar and Phyrexian Altar will refund mana for every spell you cast thanks to Saheeli’s servo generation. HITTING CRITICAL MASS is achieved with any number of cards in the deck. Typically, this will only take a turn or two, but even in the slowest of games, it’s worth remembering that Saheeli can keep herself protected from most threats for as long as you have artifacts to cast. Once Saheeli is in play, even the slowest of hands means you’ll generate a veritable army of servos to protect yourself and your life total until you can start hitting your engine. Getting two colored mana might be tough, which is why we have cards like Interplanar Beacon in the deck to help get there. PLAYING SAHEELI as early as possible is our goal. We have all the advantage of a turn one sol ring in commander without having to worry about anyone else following suit. If we do have two mana on turn one, one more spell like Izzet Signet or Grim Monolith can accelerate our mana far beyond what other decks can catch up to. Mox Amber is better, but needs Saheeli to start tapping, while Opal is best due to artifact lands and other rocks that can turn it on in the first turn. #SHADOW ERA COMPETITIVE DECK 2019 FREE#Mox Diamond is essential, even though we have few cards to discard for it, since at the very least it can be used for the Servo and a free cast trigger. Mishras Workshop alone is enough to secure victory by the third turn in most cases, with Ancient Tomb close behind. The game is over for us if we have to deal with a card like Stony Silence, so we want to end the game before our opponents can find and play these cards. FAST MANA is the first step to playing the deck, and what enables us to win so quickly.
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